Beta / Experimental
Anti cheating traces
beta.cheat_tracesclientBetaDefault: logTexture dictionaries of known cheat menus are loaded.
How ByteAC finds it
Once a minute the client checks whether menu textures are loaded.
Reported by the ByteAC script in the player's game. A strong signal, but a modified client could hide it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- dict
- Name of the texture dictionary found.
- source
- Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.
Can also be caused by
Scripts that use the same texture names. Fix: exports.ByteAC:Allow("textures", seconds).
What to do
Log.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Execution pattern exceptionsdefault 0 entries
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