Main / Executor detections
Known menu signatures
exec.menu_globalsclientDefault: banA known cheat menu left its global variable in the player's game.
How ByteAC finds it
Every 10 s the client looks for global names that public menus create (LynxEvo, Eulen, RedEngine, SkidMenu, Dopamine, HamMafia and about 30 more).
Reported by the ByteAC script in the player's game. A strong signal, but a modified client could hide it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- global
- Name of the menu variable that was found, which usually tells you which menu it is.
- source
- Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.
Can also be caused by
Only if one of your own scripts uses exactly one of these names as a global variable.
What to do
Ban. If it hits several players at once, check whether a script on your server uses that name.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.