Main / Client detections
Anti invisibility
client.invisiblebothDefault: logThe player is invisible.
How ByteAC finds it
Client: the character is not visible while alive. Server: the character stays invisible for 5 s or more, not in the first minute after joining, not attached to anything (trunk, carry), not in character creation. The server reports once when it starts and then at most every 5 minutes.
Checked in the player's game and on the server.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- seconds
- Server check: how long the player has been invisible.
- source
- Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.
Can also be caused by
Scripts that hide players (admin, cutscenes, character creation) without telling ByteAC.
What to do
Log.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Max on-foot speeddefault 25 m/s
- -
- Teleport distancedefault 120 m
- -
- Super jump heightdefault 8 m
- Height gained on foot within 1.5 s before anti super jump flags. Raise it if scripts lift or launch players.
- No-ragdoll gracedefault 1 s
- Ragdoll must stay disabled this long in a row before anti no-ragdoll flags. Raise it if your scripts disable ragdoll for a while (spawn protection, safe zones).
- Allowed ped modelsdefault 2 entries
- Used by anti model change. Leave empty to allow all.