Entities / Vehicle detections
Anti isolated vehicle spawn
vehicles.isolated_spawnserverDefault: logA vehicle was created more than 300 m away from the player who created it.
How ByteAC finds it
Checked before anyone sees it. Models named in your scripts' code are skipped.
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- model
- GTA model hash of the entity (a number). Look it up on the Hash lookup page. The same model can show as a negative or positive number: both are the same hash.
- coords
- [x, y, z] where the entity was created, rounded to whole metres. Paste x and y into the Live map to see the place.
- distance
- Metres between the vehicle and the player.
Can also be caused by
Garage or job scripts that spawn far away and use model names ByteAC cannot read.
What to do
Log.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Blacklisted vehiclesdefault 147 entries
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- Enable vehicle whitelistdefault false
- Only listed vehicles can be spawned by clients.
- Whitelisted vehiclesdefault 0 entries
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- Vehicles per 10 secondsdefault 5
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- Log vehicle spawns to paneldefault false
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- Speed modifier thresholddefault 200 %
- Flag when a vehicle goes this much faster than its estimated top speed. Add-on and tuned cars often report a low top speed, so raise this on servers with many of them.
- Speed modifier minimum speeddefault 285 km/h
- Never flag below this speed.
- Disable vehicle damage to playersdefault false
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- Auto-delete destroyed vehiclesdefault false
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