Weapons / Weapon detections
Anti spoofed bullets
weapons.spoofed_bulletsserverDefault: banDamage arrived from a weapon the shooter is not holding.
How ByteAC finds it
For every hit the server compares the weapon in the damage report with the weapon in the shooter's hand. Fists, vehicle and fall damage are not checked.
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- weapon
- GTA weapon hash of the weapon used, as a number. 2725352035 = WEAPON_UNARMED (fists). Use the Hash lookup page for others; custom (add-on) weapons will not be in the list.
- damage
- Damage the game reported for this hit (GTA health points; a player has 100 usable HP above the 100 of a downed ped, plus up to 100 armor).
- held
- Hash of the weapon the shooter actually had in hand at that moment, read by the server.
- dot
- Only on records from older ByteAC versions, where checks of the same hit shared their data. Means the same as on Anti silent aim.
Can also be caused by
Weapon switching at the exact moment of a hit, throwables, some add-on weapons.
What to do
Log until you have seen it on your server.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Add-on weaponsdefault 0 entries
- Custom weapons that exist on your server.
- Blacklisted weaponsdefault 18 entries
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