Main / Executor detections
Detection sequence
exec.sequenceserverDefault: kickTwo different detections from the same player within seconds, in an order that is almost never innocent.
How ByteAC finds it
When the second detection of a pair arrives inside the time window, its action is raised one step (log to kick, kick to ban, never above your Enforcement setting) and this record is added. Pairs: godmode then teleport, speedhack or spoofed bullets (15 s); menu signature then blacklisted vehicle, explosion, give weapon or explosive bullets (15 s); noclip then teleport or kill exploit (20 s); blacklisted vehicle then vehicle throwing, vehicle bombing or blacklisted explosion (30 s); damage modifier then aimbot or hitbox (30 s); injected resource then menu signature, noclip, teleport or weapon spawn (60 s).
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- first
- Detection that came first.
- second
- Detection that completed the pair.
- withinMs
- Milliseconds between the two.
What to do
Kick or ban. Look at both detections it names.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.