Weapons / Weapon cheats
Anti aimbot (snap)
weapons.aimbotbothDefault: logAim that snaps onto players, or far too many hits per second.
How ByteAC finds it
Client: the camera jumps more than 28 degrees in one frame and lands exactly on a player's head or chest, 3 times. Server: more hits in one second than the limit.
Checked in the player's game and on the server.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- snaps
- Client check: number of snaps (3).
- deg
- Client check: size of the last snap in degrees.
- perSecond
- Server check: hits in one second.
- weapon
- GTA weapon hash of the weapon used, as a number. 2725352035 = WEAPON_UNARMED (fists). Use the Hash lookup page for others; custom (add-on) weapons will not be in the list.
- damage
- Damage the game reported for this hit (GTA health points; a player has 100 usable HP above the 100 of a downed ped, plus up to 100 armor).
- held / dot / distance / hits
- Can appear on the server check because it shares data with the other damage checks of the same hit.
- source
- Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.
Can also be caused by
Snaps: fast flicks at close range. Hit rate: shotguns and miniguns.
What to do
Log. Combine with the headshot ratio and memory aimbot.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Memory aimbot framesdefault 22
- Frames the camera must follow a player without matching mouse input before a lock counts. Locks where the mouse was moving need 1.5x as many.
- Min hits for headshot checkdefault 30
- -
- Headshot % above server normaldefault 80 %
- How many % higher than this server's normal player median before flagging (e.g. normal 33% + 80% above = flags at ~60% HS).
- Max hit distancedefault 450 m
- -
- Max hits per seconddefault 18
- -
- Inventory check exemptionsdefault 0 entries
- Jobs whose weapons come from scripts instead of the inventory.