Main / Client detections
Anti super jump
client.super_jumpbothDefault: logThe player jumps far higher than normal.
How ByteAC finds it
Client: more than 4 m gained 0.6 s after a jump. Server: more than the super-jump height gained within 1.5 s on foot while still moving up.
Checked in the player's game and on the server.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- gain
- Metres gained.
- source
- Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.
Can also be caused by
Scripts that launch players, ramps, being hit by a car.
What to do
Log.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Max on-foot speeddefault 25 m/s
- -
- Teleport distancedefault 120 m
- -
- Super jump heightdefault 8 m
- Height gained on foot within 1.5 s before anti super jump flags. Raise it if scripts lift or launch players.
- No-ragdoll gracedefault 1 s
- Ragdoll must stay disabled this long in a row before anti no-ragdoll flags. Raise it if your scripts disable ragdoll for a while (spawn protection, safe zones).
- Allowed ped modelsdefault 2 entries
- Used by anti model change. Leave empty to allow all.