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Main / Event protection

Event flood limiter

events.rate_limitserverDefault: kick

The player sent more events in one second than the limit.

How ByteAC finds it

Counts ByteAC's own and protected events per player per second. One report when the limit is passed.

Measured by the server. The player cannot fake or block it.

What the numbers mean

These are the values shown under the detection in the Threat feed and on the player page.

perSecond
Events counted in that second (limit + 1 when it fires).

Can also be caused by

Scripts that send many events at once (inventory sync, loading a character).

What to do

Kick. Raise the limit if it hits normal players.

The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.

Related settings

Max events per seconddefault 80 /s
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Event protection exceptionsdefault 0 entries
Events that skip token validation.
Honeypot event namesdefault 4 entries
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