Main / Event protection
Event flood limiter
events.rate_limitserverDefault: kickThe player sent more events in one second than the limit.
How ByteAC finds it
Counts ByteAC's own and protected events per player per second. One report when the limit is passed.
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- perSecond
- Events counted in that second (limit + 1 when it fires).
Can also be caused by
Scripts that send many events at once (inventory sync, loading a character).
What to do
Kick. Raise the limit if it hits normal players.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Max events per seconddefault 80 /s
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- Event protection exceptionsdefault 0 entries
- Events that skip token validation.
- Honeypot event namesdefault 4 entries
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