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Weapons / Weapon detections

Weapon blacklist

weapons.blacklistbothDefault: ban

The player has a blacklisted weapon.

How ByteAC finds it

Client: the weapon in hand is on the blacklist (removed on kick/ban). Server: a give-weapon request with a blacklisted weapon.

Checked in the player's game and on the server.

What the numbers mean

These are the values shown under the detection in the Threat feed and on the player page.

weapon
Client check: the weapon name. Server check: the weapon hash.
name
Server check: the blacklist entry it matched.
ammo
Server check: ammo that came with it.
target
In-game server ID (the number next to the name, e.g. 55) of the OTHER player who was affected, at the time of the detection. IDs are reused after a player leaves.
source
Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.

What to do

Ban, as long as no script on your server hands these weapons out.

The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.

Related settings

Add-on weaponsdefault 0 entries
Custom weapons that exist on your server.
Blacklisted weaponsdefault 18 entries
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