Weapons / Weapon detections
Weapon blacklist
weapons.blacklistbothDefault: banThe player has a blacklisted weapon.
How ByteAC finds it
Client: the weapon in hand is on the blacklist (removed on kick/ban). Server: a give-weapon request with a blacklisted weapon.
Checked in the player's game and on the server.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- weapon
- Client check: the weapon name. Server check: the weapon hash.
- name
- Server check: the blacklist entry it matched.
- ammo
- Server check: ammo that came with it.
- target
- In-game server ID (the number next to the name, e.g. 55) of the OTHER player who was affected, at the time of the detection. IDs are reused after a player leaves.
- source
- Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.
What to do
Ban, as long as no script on your server hands these weapons out.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Add-on weaponsdefault 0 entries
- Custom weapons that exist on your server.
- Blacklisted weaponsdefault 18 entries
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