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Main / Client detections

Anti teleport

client.teleportserverDefault: log

The player moved further between two server samples than is possible on foot.

How ByteAC finds it

The server reads every player's position about once per second. A jump longer than the teleport distance while alive, on foot and not right after leaving a vehicle is checked again 1.1 s later and reported if no script allowed it meanwhile. Respawns, txAdmin teleports and routing-bucket changes are ignored.

Measured by the server. The player cannot fake or block it.

What the numbers mean

These are the values shown under the detection in the Threat feed and on the player page.

distance
Metres between the two positions.
seconds
Time between the two samples.
source
Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.

Can also be caused by

Scripts that teleport players (garages, apartments, interiors, jail) without telling ByteAC. Fix: exports.ByteAC:Allow(src, "teleport", 5) in that script.

What to do

Log. Look at where the player went (Live map) and which script was used.

The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.

Related settings

Max on-foot speeddefault 25 m/s
-
Teleport distancedefault 120 m
-
Super jump heightdefault 8 m
Height gained on foot within 1.5 s before anti super jump flags. Raise it if scripts lift or launch players.
No-ragdoll gracedefault 1 s
Ragdoll must stay disabled this long in a row before anti no-ragdoll flags. Raise it if your scripts disable ragdoll for a while (spawn protection, safe zones).
Allowed ped modelsdefault 2 entries
Used by anti model change. Leave empty to allow all.