ByteAC Anticheat// wikiPanel →

Main / Client detections

Anti speed hack

client.speedhackserverDefault: log

The player runs faster than humanly possible.

How ByteAC finds it

The server measures on-foot speed between samples. Above the max on-foot speed in two samples in a row, while the game itself also reports high speed and the player is not falling or ragdolling, is checked again 0.45 s later.

Measured by the server. The player cannot fake or block it.

What the numbers mean

These are the values shown under the detection in the Threat feed and on the player page.

speed
Measured speed in metres per second (a sprinting player does about 7 to 9).
source
Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.

Can also be caused by

Being pushed by a vehicle or an explosion, scripts that move the player.

What to do

Log, kick if it repeats.

The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.

Related settings

Max on-foot speeddefault 25 m/s
-
Teleport distancedefault 120 m
-
Super jump heightdefault 8 m
Height gained on foot within 1.5 s before anti super jump flags. Raise it if scripts lift or launch players.
No-ragdoll gracedefault 1 s
Ragdoll must stay disabled this long in a row before anti no-ragdoll flags. Raise it if your scripts disable ragdoll for a while (spawn protection, safe zones).
Allowed ped modelsdefault 2 entries
Used by anti model change. Leave empty to allow all.