Entities / Vehicle detections
Anti vehicle hijacking
vehicles.hijackserverDefault: logThe player took control of a vehicle another player is driving.
How ByteAC finds it
When control of an occupied vehicle moves to someone who is not the driver, the new owner is reported.
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- victim
- In-game server ID of the player who was driving the affected vehicle.
- model
- GTA model hash of the entity (a number). Look it up on the Hash lookup page. The same model can show as a negative or positive number: both are the same hash.
Can also be caused by
Normal game handovers (passengers, lag).
What to do
Log.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Blacklisted vehiclesdefault 147 entries
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- Enable vehicle whitelistdefault false
- Only listed vehicles can be spawned by clients.
- Whitelisted vehiclesdefault 0 entries
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- Vehicles per 10 secondsdefault 5
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- Log vehicle spawns to paneldefault false
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- Speed modifier thresholddefault 200 %
- Flag when a vehicle goes this much faster than its estimated top speed. Add-on and tuned cars often report a low top speed, so raise this on servers with many of them.
- Speed modifier minimum speeddefault 285 km/h
- Never flag below this speed.
- Disable vehicle damage to playersdefault false
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- Auto-delete destroyed vehiclesdefault false
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