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Main / Executor detections

Code injected into a script

exec.script_injectionserverDefault: log

Code was injected into one of your own scripts.

How ByteAC finds it

When the server starts, ByteAC reads the code of every script. Scripts with the ByteAC include report which game functions they call on their own player. A call to a function that appears nowhere in that script's files can only come from injected code.

Measured by the server. The player cannot fake or block it.

What the numbers mean

These are the values shown under the detection in the Threat feed and on the player page.

resource
The script the code was injected into.
native
The game function it called. A suffix :on or :off is the value it was set to.

Can also be caused by

Scripts that build function names at runtime (very rare).

What to do

Log first, then ban once you have checked it on your server.

The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.