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Weapons / Weapon cheats

Anti external memory aimbot

weapons.memory_aimbothDefault: log

The camera follows a moving player by itself: an external aimbot writes camera angles into game memory.

How ByteAC finds it

While aiming or firing, the client compares how much the camera turns with how much the mouse moved. A lock is counted when the camera follows a player's head or chest for many frames more than the mouse explains (mouse still, moving only up/down, or moving the other way). The server needs 2 locks within 2 minutes (or 1 very strong one) before it reports.

Checked in the player's game and on the server.

What the numbers mean

These are the values shown under the detection in the Threat feed and on the player page.

confidence
ByteAC's estimate from 50% to 99%, higher with more locks, larger turns, locks through walls and a high headshot rate.
locks
Locks within 2 minutes.
yawDeg
Degrees the camera turned that the mouse does not explain.
coneDeg
Closest the crosshair got to the target bone, in degrees (under 1 = dead on).
frames
Frames the lock lasted.
idleFrames
Frames with the mouse completely still.
steerFrames
Frames with the mouse moving, but not enough or the wrong way.
wallFrames
Frames without line of sight to the target (locked through a wall).
distM
Distance to the target in metres.
mouse
"idle" = mouse still during the lock (strongest), "moving" = mouse moved.
headshotPct / aboveNormal / hits / headshots
The player's headshot rate this session compared with your server's normal player.
source
Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.

Can also be caused by

Controllers with aim assist, vehicle cameras, scripted cameras. Keyboard and mouse only; vehicles are skipped.

What to do

Log. Several reports with mouse idle and high confidence are very strong.

The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.

Related settings

Memory aimbot framesdefault 22
Frames the camera must follow a player without matching mouse input before a lock counts. Locks where the mouse was moving need 1.5x as many.
Min hits for headshot checkdefault 30
-
Headshot % above server normaldefault 80 %
How many % higher than this server's normal player median before flagging (e.g. normal 33% + 80% above = flags at ~60% HS).
Max hit distancedefault 450 m
-
Max hits per seconddefault 18
-
Inventory check exemptionsdefault 0 entries
Jobs whose weapons come from scripts instead of the inventory.