Entities / Vehicle detections
Anti vehicle handling modifier
vehicles.handling_modclientDefault: logThe vehicle's engine power was boosted.
How ByteAC finds it
The client reads the engine power cheat value. Above 1.5 is reported.
Reported by the ByteAC script in the player's game. A strong signal, but a modified client could hide it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- power
- Power multiplier (1.0 = normal).
- source
- Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.
What to do
Log.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Blacklisted vehiclesdefault 147 entries
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- Enable vehicle whitelistdefault false
- Only listed vehicles can be spawned by clients.
- Whitelisted vehiclesdefault 0 entries
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- Vehicles per 10 secondsdefault 5
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- Log vehicle spawns to paneldefault false
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- Speed modifier thresholddefault 200 %
- Flag when a vehicle goes this much faster than its estimated top speed. Add-on and tuned cars often report a low top speed, so raise this on servers with many of them.
- Speed modifier minimum speeddefault 285 km/h
- Never flag below this speed.
- Disable vehicle damage to playersdefault false
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- Auto-delete destroyed vehiclesdefault false
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