Main / Health detections
Anti invincibility (godmode)
health.invincibleserverDefault: logThe player takes real hits but loses no health (godmode).
How ByteAC finds it
When another player hits this player for at least the minimum damage, the server checks health and armor again after the delay. Two hits in 12 seconds that changed nothing are reported. Hits on downed players and txAdmin godmode are ignored.
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- damage
- Damage of the last hit.
- health
- Health at the time of the hit, unchanged afterwards.
- absorbedHits
- Hits that did nothing (always 2).
Can also be caused by
Safe zones and scripts that refill health instantly after hits.
What to do
Log, kick once you trust it on your server.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Max healthdefault 200
- -
- Max armordefault 100
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- Revive event name (client)default
- Health jumps right after this event are not flagged.
- Regeneration amountdefault 40 HP
- Health gained within the window below before anti health regeneration flags. Raise it if players get healed on kill or respawn.
- Regeneration windowdefault 3 s
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- Godmode minimum hit damagedefault 10
- Only hits at least this strong are checked by anti invincibility.
- Godmode check delaydefault 2 s
- How long after a hit health must still be unchanged. Lower it if scripts refill health shortly after hits.
- Damage immunity gracedefault 1 s
- Immunity must stay on this long in a row before anti damage immunity flags. Raise it if scripts give spawn protection or safe-zone immunity.