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Entities / Vehicle detections

Anti vehicle throwing

vehicles.throwingbothDefault: ban

Vehicles thrown at high speed without a driver.

How ByteAC finds it

For 15 s after a vehicle is created, the server watches it: driverless, faster than 72 m/s and more than 45 m from its creator is reported (deleted on kick/ban).

Checked in the player's game and on the server.

What the numbers mean

These are the values shown under the detection in the Threat feed and on the player page.

speed
Speed in metres per second (72 m/s = 260 km/h).
source
Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.

What to do

Ban.

The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.

Related settings

Blacklisted vehiclesdefault 147 entries
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Enable vehicle whitelistdefault false
Only listed vehicles can be spawned by clients.
Whitelisted vehiclesdefault 0 entries
-
Vehicles per 10 secondsdefault 5
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Log vehicle spawns to paneldefault false
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Speed modifier thresholddefault 200 %
Flag when a vehicle goes this much faster than its estimated top speed. Add-on and tuned cars often report a low top speed, so raise this on servers with many of them.
Speed modifier minimum speeddefault 285 km/h
Never flag below this speed.
Disable vehicle damage to playersdefault false
-
Auto-delete destroyed vehiclesdefault false
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