Entities / Vehicle detections
Anti vehicle control request
vehicles.control_requestserverDefault: logThe player asked for control of a vehicle another player drives.
How ByteAC finds it
The server sees every control request.
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- target
- In-game server ID (the number next to the name, e.g. 55) of the OTHER player who was affected, at the time of the detection. IDs are reused after a player leaves.
What to do
Log.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Blacklisted vehiclesdefault 147 entries
- -
- Enable vehicle whitelistdefault false
- Only listed vehicles can be spawned by clients.
- Whitelisted vehiclesdefault 0 entries
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- Vehicles per 10 secondsdefault 5
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- Log vehicle spawns to paneldefault false
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- Speed modifier thresholddefault 200 %
- Flag when a vehicle goes this much faster than its estimated top speed. Add-on and tuned cars often report a low top speed, so raise this on servers with many of them.
- Speed modifier minimum speeddefault 285 km/h
- Never flag below this speed.
- Disable vehicle damage to playersdefault false
- -
- Auto-delete destroyed vehiclesdefault false
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