Main / Executor detections
Lua input injection
exec.lua_inputclientDefault: logLua code was typed into the chat.
How ByteAC finds it
Chat messages that contain load(, TriggerServerEvent or Citizen. are reported.
Reported by the ByteAC script in the player's game. A strong signal, but a modified client could hide it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- sample
- First 80 characters of the message.
- source
- Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.
Can also be caused by
Players who paste code into chat to ask for help or to joke.
What to do
Log. Read the sample before acting.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.