ByteAC Anticheat// wikiPanel →

Main / Executor detections

Lua input injection

exec.lua_inputclientDefault: log

Lua code was typed into the chat.

How ByteAC finds it

Chat messages that contain load(, TriggerServerEvent or Citizen. are reported.

Reported by the ByteAC script in the player's game. A strong signal, but a modified client could hide it.

What the numbers mean

These are the values shown under the detection in the Threat feed and on the player page.

sample
First 80 characters of the message.
source
Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.

Can also be caused by

Players who paste code into chat to ask for help or to joke.

What to do

Log. Read the sample before acting.

The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.