Main / Health detections
Anti health/armor modification
health.stat_modserverDefault: logHealth or armor is above the allowed maximum.
How ByteAC finds it
The server reads health and armor every second. The maximum is your setting or the highest value ByteAC found in your scripts' code, whichever is higher.
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- health
- Current health (when health is too high).
- armor
- Current armor (when armor is too high).
- max
- The maximum that was allowed.
Can also be caused by
Scripts that set higher limits in a way ByteAC cannot read. Raise Max health / Max armor.
What to do
Log, kick if values are absurd.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Max healthdefault 200
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- Max armordefault 100
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- Revive event name (client)default
- Health jumps right after this event are not flagged.
- Regeneration amountdefault 40 HP
- Health gained within the window below before anti health regeneration flags. Raise it if players get healed on kill or respawn.
- Regeneration windowdefault 3 s
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- Godmode minimum hit damagedefault 10
- Only hits at least this strong are checked by anti invincibility.
- Godmode check delaydefault 2 s
- How long after a hit health must still be unchanged. Lower it if scripts refill health shortly after hits.
- Damage immunity gracedefault 1 s
- Immunity must stay on this long in a row before anti damage immunity flags. Raise it if scripts give spawn protection or safe-zone immunity.