Weapons / Weapon cheats
Anti weapon damage modifier
weapons.damage_modbothDefault: banThe player's weapon damage was increased.
How ByteAC finds it
Client: the player's weapon or melee damage modifier is above 1.05. Server: a single hit with more than 2500 damage.
Checked in the player's game and on the server.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- player
- Client check: player weapon damage modifier (1.0 = normal).
- weapon
- Client check: weapon damage modifier. Server check: weapon hash.
- melee
- Client check: melee damage modifier.
- damage
- Damage the game reported for this hit (GTA health points; a player has 100 usable HP above the 100 of a downed ped, plus up to 100 armor).
- source
- Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.
Can also be caused by
Scripts that change damage modifiers (PvP zones, perks).
What to do
Ban once you have checked that no script changes modifiers.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Memory aimbot framesdefault 22
- Frames the camera must follow a player without matching mouse input before a lock counts. Locks where the mouse was moving need 1.5x as many.
- Min hits for headshot checkdefault 30
- -
- Headshot % above server normaldefault 80 %
- How many % higher than this server's normal player median before flagging (e.g. normal 33% + 80% above = flags at ~60% HS).
- Max hit distancedefault 450 m
- -
- Max hits per seconddefault 18
- -
- Inventory check exemptionsdefault 0 entries
- Jobs whose weapons come from scripts instead of the inventory.