Weapons / Weapon cheats
Anti abnormal headshot ratio
weapons.abnormal_headshotserverDefault: logThe player's headshot rate this session is far above your server's normal player.
How ByteAC finds it
The server counts every hit on other players. After the minimum number of hits it compares the player's headshot rate with the median player of your server (learned over 14 days). At least 45% and the configured % above normal is reported, again every 15 more hits.
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- headshotPct
- Player's headshot rate this session.
- normalPct
- Headshot rate of the median player on your server.
- aboveNormal
- How much higher, e.g. +103% = about twice the normal rate.
- hits
- Hits on other players this session.
- headshots
- Of those, headshots.
- kills
- Kills this session.
- farHits
- Hits from more than 60 m.
Can also be caused by
Very good players. Few hits make the number jumpy.
What to do
Log. A reason to watch a player, not proof on its own. See the Combat page.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Memory aimbot framesdefault 22
- Frames the camera must follow a player without matching mouse input before a lock counts. Locks where the mouse was moving need 1.5x as many.
- Min hits for headshot checkdefault 30
- -
- Headshot % above server normaldefault 80 %
- How many % higher than this server's normal player median before flagging (e.g. normal 33% + 80% above = flags at ~60% HS).
- Max hit distancedefault 450 m
- -
- Max hits per seconddefault 18
- -
- Inventory check exemptionsdefault 0 entries
- Jobs whose weapons come from scripts instead of the inventory.