Entities / Object detections
Object spawn limiter
objects.limiterserverDefault: kickToo many objects in 10 seconds.
How ByteAC finds it
Counted per player in 10-second windows. Blocked on kick/ban.
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- model
- GTA model hash of the entity (a number). Look it up on the Hash lookup page. The same model can show as a negative or positive number: both are the same hash.
- coords
- [x, y, z] where the entity was created, rounded to whole metres. Paste x and y into the Live map to see the place.
- count
- Objects in the current 10 seconds.
Can also be caused by
Scripts that create a prop every time a key is held (animations, ATMs). Look up the model: if it belongs to one of your scripts, fix that script.
What to do
Kick. Do not ban on this one alone: a buggy script can create hundreds of props.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Blacklisted objectsdefault 15 entries
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- Enable object whitelistdefault false
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- Whitelisted objectsdefault 0 entries
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- Objects per 10 secondsdefault 12
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- Log object spawns to paneldefault false
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- Auto-clean leaked world objectsdefault true
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- Auto-clean every (minutes)default 10
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- Only clean when objects exceeddefault 400
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