Weapons / Weapon cheats
Anti melee reach
weapons.melee_reachserverDefault: logA fist hit from more than 15 m away.
How ByteAC finds it
Cheats that fake the weapon of a hit often report bare hands. The first such hit within a minute is only logged; the second gets the action set here (only on foot).
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- weapon
- GTA weapon hash of the weapon used, as a number. 2725352035 = WEAPON_UNARMED (fists). Use the Hash lookup page for others; custom (add-on) weapons will not be in the list.
- damage
- Damage the game reported for this hit (GTA health points; a player has 100 usable HP above the 100 of a downed ped, plus up to 100 armor).
- distance
- Metres between the two players.
- held
- Hash of the weapon the shooter actually had in hand at that moment, read by the server.
- hits
- Far fist hits within the last minute.
Can also be caused by
None known: no fist reaches 15 m, even with lag.
What to do
Ban is fine.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Memory aimbot framesdefault 22
- Frames the camera must follow a player without matching mouse input before a lock counts. Locks where the mouse was moving need 1.5x as many.
- Min hits for headshot checkdefault 30
- -
- Headshot % above server normaldefault 80 %
- How many % higher than this server's normal player median before flagging (e.g. normal 33% + 80% above = flags at ~60% HS).
- Max hit distancedefault 450 m
- -
- Max hits per seconddefault 18
- -
- Inventory check exemptionsdefault 0 entries
- Jobs whose weapons come from scripts instead of the inventory.