Weapons / Weapon cheats
Anti explosive bullets
weapons.explosive_bulletsserverDefault: banExplosive ammo from a weapon that cannot have it.
How ByteAC finds it
The server sees every explosion. Explosive-ammo explosions (type 45 or 61) from anything other than the Heavy Sniper Mk II or Pump Shotgun Mk II are reported.
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- type
- Explosion type: 45 = ExplosiveAmmo, 61 = ExplosiveAmmoShotgun.
- held
- Hash of the weapon the shooter actually had in hand at that moment, read by the server.
What to do
Ban.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Memory aimbot framesdefault 22
- Frames the camera must follow a player without matching mouse input before a lock counts. Locks where the mouse was moving need 1.5x as many.
- Min hits for headshot checkdefault 30
- -
- Headshot % above server normaldefault 80 %
- How many % higher than this server's normal player median before flagging (e.g. normal 33% + 80% above = flags at ~60% HS).
- Max hit distancedefault 450 m
- -
- Max hits per seconddefault 18
- -
- Inventory check exemptionsdefault 0 entries
- Jobs whose weapons come from scripts instead of the inventory.