Main / Client detections
Anti freecam
client.freecamclientDefault: logThe camera is far away from the living player.
How ByteAC finds it
Every second the client compares the rendered camera position with the character. More than 75 m while alive, not downed, without a script camera, not fading the screen and not switching characters is reported.
Reported by the ByteAC script in the player's game. A strong signal, but a modified client could hide it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- distance
- Metres between the camera and the character.
- source
- Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.
Can also be caused by
Scripts that move the game camera without using a script camera. Fix: exports.ByteAC:Allow("camera", seconds) on the client.
What to do
Log. A strong sign when it comes together with aim detections.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Max on-foot speeddefault 25 m/s
- -
- Teleport distancedefault 120 m
- -
- Super jump heightdefault 8 m
- Height gained on foot within 1.5 s before anti super jump flags. Raise it if scripts lift or launch players.
- No-ragdoll gracedefault 1 s
- Ragdoll must stay disabled this long in a row before anti no-ragdoll flags. Raise it if your scripts disable ragdoll for a while (spawn protection, safe zones).
- Allowed ped modelsdefault 2 entries
- Used by anti model change. Leave empty to allow all.