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Main / Event protection

Server event protection

events.server_protectserverDefault: ban

A server event of a protected script arrived without the matching call from that script's client code.

How ByteAC finds it

Protected scripts (the ByteAC protect wrapper) send a small stamp right before each server event. Net events arrive in order, so a real call always has its stamp. An event without one was sent by an executor.

Measured by the server. The player cannot fake or block it.

What the numbers mean

These are the values shown under the detection in the Threat feed and on the player page.

event
Name of the server event.
resource
The protected script it belongs to.

Can also be caused by

Events that are also triggered from server code or from an unprotected client script. Add them to the exceptions list.

What to do

Ban once exceptions are set up. In Log mode the event still reaches the script.

The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.

Related settings

Max events per seconddefault 80 /s
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Event protection exceptionsdefault 0 entries
Events that skip token validation.
Honeypot event namesdefault 4 entries
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