Entities / Vehicle detections
Anti vehicle attachment
vehicles.attachmentserverBetaDefault: logA vehicle is attached to a player.
How ByteAC finds it
Every 5 s the server checks whether vehicles are attached to players (deleted on kick/ban).
Measured by the server. The player cannot fake or block it.
What the numbers mean
These are the values shown under the detection in the Threat feed and on the player page.
- model
- GTA model hash of the entity (a number). Look it up on the Hash lookup page. The same model can show as a negative or positive number: both are the same hash.
Can also be caused by
Carry or tow scripts.
What to do
Log.
The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.
Related settings
- Blacklisted vehiclesdefault 147 entries
- -
- Enable vehicle whitelistdefault false
- Only listed vehicles can be spawned by clients.
- Whitelisted vehiclesdefault 0 entries
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- Vehicles per 10 secondsdefault 5
- -
- Log vehicle spawns to paneldefault false
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- Speed modifier thresholddefault 200 %
- Flag when a vehicle goes this much faster than its estimated top speed. Add-on and tuned cars often report a low top speed, so raise this on servers with many of them.
- Speed modifier minimum speeddefault 285 km/h
- Never flag below this speed.
- Disable vehicle damage to playersdefault false
- -
- Auto-delete destroyed vehiclesdefault false
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