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Entities / Vehicle detections

Anti vehicle speed modifier

vehicles.speed_modclientDefault: log

The vehicle drives far above its top speed.

How ByteAC finds it

While driving, the client compares speed with the vehicle's estimated top speed. Above the factor and the minimum speed, on the ground, is reported.

Reported by the ByteAC script in the player's game. A strong signal, but a modified client could hide it.

What the numbers mean

These are the values shown under the detection in the Threat feed and on the player page.

speed
Speed in km/h.
max
Estimated top speed in km/h.
source
Where the check ran: "client" = the ByteAC script inside the player's game reported it, "server" = the server measured it itself. Server measurements cannot be faked by the player.

Can also be caused by

Add-on and tuned cars that report a low top speed. Raise the threshold.

What to do

Log.

The action (Off, Log, Kick, Ban) is set per detection on the Protection page. It only applies when Enforcement is on Custom. See Actions, modes & numbers.

Related settings

Blacklisted vehiclesdefault 147 entries
-
Enable vehicle whitelistdefault false
Only listed vehicles can be spawned by clients.
Whitelisted vehiclesdefault 0 entries
-
Vehicles per 10 secondsdefault 5
-
Log vehicle spawns to paneldefault false
-
Speed modifier thresholddefault 200 %
Flag when a vehicle goes this much faster than its estimated top speed. Add-on and tuned cars often report a low top speed, so raise this on servers with many of them.
Speed modifier minimum speeddefault 285 km/h
Never flag below this speed.
Disable vehicle damage to playersdefault false
-
Auto-delete destroyed vehiclesdefault false
-